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free_movement_actions

Free Movement Actions

When in Free Movement mode, the player can choose between certain actions (commands) to proceed. Many of these commands require a “target”, which can be an object or character in the scene, or an inventory item.

MOVE (target)

Also: Jump, Lie, Sit, Sleep, Climb

This is often the Default Action.

LOOK (target)

Also: Examine, Read, Inspect, Smell

This is often the Default Action.

TAKE (item)

Also: Pick Up

This is often the Default Action.

OPEN/CLOSE (target)

(For doors and inventory containers)

This is often the Default Action.

SPEAK (target)

Also: Ask, Call Out, Shout/Yell

USE (item) [ON (target)]

Also: Push, Pull, Operate, Turn On/Off, Eat, Drink

This is often the Default Action.

TASTE (item)

(Non-Destructive variant of USE/EAT)

HIT (target)

Also: Attack, Knock

This is potentially destructive, so is never a default action.

DROP (item) ON (target)

Also: Leave, Place, Give(to)

This is potentially destructive, so is never a default action.

THROW (item) AT (target)

(Different from Drop due to Proximity)

This is potentially destructive, so is never a default action.

SHOW (item) TO (target)

(May be combined with GIVE)

WAIT

Also: Listen

free_movement_actions.txt · Last modified: 2025/01/31 20:35 by jeffd

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