free_movement
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free_movement [2025/01/30 23:44] – jeffd | free_movement [2025/02/01 14:39] (current) – jeffd | ||
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Some games will include one or more "Free Movement" | Some games will include one or more "Free Movement" | ||
- | ===== Actions | + | [[Free Movement |
- | ==== MOVE (target) ==== | ||
- | Also: Jump, Lie, Sit, Sleep, Climb | + | ===== Defining Interactions ===== |
- | This is often the Default Action. | + | Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.) |
- | ==== LOOK (target) | + | ===== User Interface for Commands ====== |
- | Also: Examine, Read, Inspect, Smell | + | Interact button. |
- | This is often the Default Action. | + | Use tool button. |
- | ==== TAKE (item) ==== | + | Examples: |
- | Also: Pick Up | + | Interact does the default action with an object on the screen. |
- | This is often the Default Action. | + | ===== Radio Button Mode ===== |
- | ==== OPEN/CLOSE (target) ==== | + | As used in ICOM Simulations games on the NES. (See [[history:]]) |
- | + | ||
- | (For doors and inventory containers) | + | |
- | + | ||
- | This is often the Default Action. | + | |
- | + | ||
- | ==== SPEAK (target) ==== | + | |
- | + | ||
- | Also: Ask, Call Out, Shout/ | + | |
- | + | ||
- | ==== USE (item) [ON (target)] ==== | + | |
- | + | ||
- | Also: Push, Pull, Operate, Turn On/Off, Eat, Drink | + | |
- | + | ||
- | This is often the Default Action. | + | |
- | + | ||
- | ==== TASTE (item) ==== | + | |
- | + | ||
- | (Non-Destructive variant of USE/EAT) | + | |
- | + | ||
- | ==== HIT (target) ==== | + | |
- | + | ||
- | Also: Attack, Knock | + | |
- | + | ||
- | This is potentially destructive, | + | |
- | + | ||
- | ==== DROP (item) ON (target) ==== | + | |
- | + | ||
- | Also: Leave, Place, Give(to) | + | |
- | + | ||
- | This is potentially destructive, | + | |
- | + | ||
- | ==== THROW (item) AT (target) ==== | + | |
- | + | ||
- | (Different from Drop due to Proximity) | + | |
- | + | ||
- | This is potentially destructive, | + | |
- | + | ||
- | ==== SHOW (item) TO (target) ==== | + | |
- | + | ||
- | (May be combined with GIVE) | + | |
- | + | ||
- | ==== WAIT ==== | + | |
- | + | ||
- | Also: Listen | + | |
- | + | ||
- | ===== Defining Interactions ===== | + | |
- | + | ||
- | Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.) | + |
free_movement.1738309473.txt.gz · Last modified: 2025/01/30 23:44 by jeffd