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free_movement [2025/01/30 23:44] jeffdfree_movement [2025/02/01 14:39] (current) jeffd
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 Some games will include one or more "Free Movement" areas, which operate more like a "point and click adventure" than a pure cinematic. Some games will include one or more "Free Movement" areas, which operate more like a "point and click adventure" than a pure cinematic.
  
-===== Actions =====+[[Free Movement Actions]]
  
-==== MOVE (target) ==== 
  
-Also: Jump, Lie, Sit, Sleep, Climb+===== Defining Interactions =====
  
-This is often the Default Action.+Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.
  
-==== LOOK (target) ====+===== User Interface for Commands ======
  
-Also: Examine, Read, Inspect, Smell+Interact button.  (Secondary interact = right click or long press.)
  
-This is often the Default Action.+Use tool button.  (Long press on tool to open the mini-inventory to switch to a different tool.)
  
-==== TAKE (item) ====+Examples:  On a bookshelf, interact will take a book, use tool button will read the spine of the book.  With a door, interact will attempt to open the door, use tool button will use the key in hand to unlock or lock the door.
  
-Also: Pick Up+Interact does the default action with an object on the screen.  If there is a secondary type of action, double click or long-press could activate that.  For example, interact might try to move through a door, double click would instead try to open the door.  Interact attempts to take the lantern, use attempts to light or douse the lantern.
  
-This is often the Default Action.+===== Radio Button Mode =====
  
-==== OPEN/CLOSE (target) ==== +As used in ICOM Simulations games on the NES. (See [[history:]])
- +
-(For doors and inventory containers) +
- +
-This is often the Default Action. +
- +
-==== SPEAK (target) ==== +
- +
-AlsoAsk, Call Out, Shout/Yell +
- +
-==== USE (item) [ON (target)==== +
- +
-Also: Push, Pull, Operate, Turn On/Off, Eat, Drink +
- +
-This is often the Default Action. +
- +
-==== TASTE (item) ==== +
- +
-(Non-Destructive variant of USE/EAT) +
- +
-==== HIT (target) ==== +
- +
-Also: Attack, Knock +
- +
-This is potentially destructive, so is never a default action. +
- +
-==== DROP (item) ON (target) ==== +
- +
-Also: Leave, Place, Give(to) +
- +
-This is potentially destructive, so is never a default action. +
- +
-==== THROW (item) AT (target) ==== +
- +
-(Different from Drop due to Proximity) +
- +
-This is potentially destructive, so is never a default action. +
- +
-==== SHOW (item) TO (target) ==== +
- +
-(May be combined with GIVE) +
- +
-==== WAIT ==== +
- +
-Also: Listen +
- +
-===== Defining Interactions ===== +
- +
-Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.+
free_movement.1738309473.txt.gz · Last modified: 2025/01/30 23:44 by jeffd

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