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free_movement

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Free Movement

Some games will include one or more “Free Movement” areas, which operate more like a “point and click adventure” than a pure cinematic.

Actions

MOVE (target)

Also: Jump, Lie, Sit, Sleep, Climb

This is often the Default Action.

LOOK (target)

Also: Examine, Read, Inspect, Smell

This is often the Default Action.

TAKE (item)

Also: Pick Up

This is often the Default Action.

OPEN/CLOSE (target)

(For doors and inventory containers)

This is often the Default Action.

SPEAK (target)

Also: Ask, Call Out, Shout/Yell

USE (item) [ON (target)]

Also: Push, Pull, Operate, Turn On/Off, Eat, Drink

This is often the Default Action.

TASTE (item)

(Non-Destructive variant of USE/EAT)

HIT (target)

Also: Attack, Knock

This is potentially destructive, so is never a default action.

DROP (item) ON (target)

Also: Leave, Place, Give(to)

This is potentially destructive, so is never a default action.

THROW (item) AT (target)

(Different from Drop due to Proximity)

This is potentially destructive, so is never a default action.

SHOW (item) TO (target)

(May be combined with GIVE)

WAIT

Also: Listen

Defining Interactions

Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.)

free_movement.1738309473.txt.gz · Last modified: 2025/01/30 23:44 by jeffd

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