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free_movement [2025/01/30 23:39] jeffdfree_movement [2025/02/01 14:39] (current) jeffd
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 Some games will include one or more "Free Movement" areas, which operate more like a "point and click adventure" than a pure cinematic. Some games will include one or more "Free Movement" areas, which operate more like a "point and click adventure" than a pure cinematic.
  
-===== Actions =====+[[Free Movement Actions]]
  
-==== MOVE (target) ==== 
  
-Also: Jump, Lie, Sit, Sleep, Climb+===== Defining Interactions =====
  
-==== LOOK (target====+Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.
  
-Also: Examine, Read, Inspect, Smell+===== User Interface for Commands ======
  
-==== TAKE (item====+Interact button.  (Secondary interact right click or long press.)
  
-Also: Pick Up+Use tool button.  (Long press on tool to open the mini-inventory to switch to a different tool.)
  
-==== USE (item) [ON (target)] ====+Examples:  On a bookshelf, interact will take a book, use tool button will read the spine of the book.  With a door, interact will attempt to open the door, use tool button will use the key in hand to unlock or lock the door.
  
-Also: PushPullOperateTurn On/OffEat, Drink+Interact does the default action with an object on the screen.  If there is a secondary type of actiondouble click or long-press could activate that.  For exampleinteract might try to move through a doordouble click would instead try to open the door.  Interact attempts to take the lanternuse attempts to light or douse the lantern.
  
-==== TASTE (item) ====+===== Radio Button Mode =====
  
-(Non-Destructive variant of USE/EAT) +As used in ICOM Simulations games on the NES. (See [[history:]])
- +
-==== OPEN/CLOSE (target) ==== +
- +
-(For doors and inventory containers) +
- +
-==== HIT (target) ==== +
- +
-AlsoAttack, Knock +
- +
-==== DROP (item) ON (target) ==== +
- +
-Also: Leave, Place, Give(to) +
- +
-==== THROW (item) AT (target) ==== +
- +
-(Different from Drop due to Proximity) +
- +
-==== SPEAK (target) ==== +
- +
-Also: Ask, Call Out, Shout/Yell +
- +
-==== SHOW (item) TO (target) ==== +
- +
-(May be combined with GIVE) +
- +
-==== WAIT ==== +
- +
-Also: Listen +
- +
-===== Defining Interactions ===== +
- +
-Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.+
free_movement.1738309197.txt.gz · Last modified: 2025/01/30 23:39 by jeffd

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