free_movement
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Table of Contents
Free Movement
Some games will include one or more “Free Movement” areas, which operate more like a “point and click adventure” than a pure cinematic.
Actions
MOVE (target)
Also: Jump, Lie, Sit, Sleep, Climb
LOOK (target)
Also: Examine, Read, Inspect, Smell
TAKE (item)
Also: Pick Up
USE (item) [ON (target)]
Also: Push, Pull, Operate, Turn On/Off, Eat, Drink
TASTE (item)
(Non-Destructive variant of USE/EAT)
OPEN/CLOSE (target)
(For doors and inventory containers)
HIT (target)
Also: Attack, Knock
DROP (item) ON (target)
Also: Leave, Place, Give(to)
THROW (item) AT (target)
(Different from Drop due to Proximity)
SPEAK (target)
Also: Ask, Call Out, Shout/Yell
SHOW (item) TO (target)
(May be combined with GIVE)
WAIT
Also: Listen
Defining Interactions
Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.)
free_movement.1738309197.txt.gz · Last modified: 2025/01/30 23:39 by jeffd