location_scouting
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| location_scouting [2025/01/06 14:32] – created jeffd | location_scouting [2025/02/03 22:30] (current) – jeffd | ||
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| ====== Location Scouting Decisions ====== | ====== Location Scouting Decisions ====== | ||
| - | In short, an [[Area]] is a set of [[Locations]]. | + | In short, an [[Area]] is a set of [[Location|Locations]]. |
| Normally in the Game Engine we are talking about Interactive Locations: | Normally in the Game Engine we are talking about Interactive Locations: | ||
| Line 7: | Line 7: | ||
| See: [[Location]] > [[Mark]] | See: [[Location]] > [[Mark]] | ||
| - | As part of the Story Telling process, you might also use [[Cut Scene Locations]]. | + | As part of the Story Telling process, you might also use [[Cut Scene Location|Cut Scene Locations]]. A [[Cut Scene Location]] can include a video, a still shot, or even be included as the background graphic behind the displayed dialogue of a fully written Scene in the script. |
| - | The Game Engine can also provide assistance | + | The Game Engine can also provide assistance |
| + | |||
| + | ----- | ||
| + | |||
| + | A Location should have a Canonical Name, a Display Name (changeable), | ||
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| + | Objects (those which are not flagged as hidden) should be mentioned in the main written description, | ||
| + | |||
| + | ----- | ||
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| + | [[Game Engine Details]] | ||
location_scouting.1736202739.txt.gz · Last modified: by jeffd
