area
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| An **Area** is a set of [[Location|Locations]] that can be traversed by the [[Player]] or by NPC characters, or that can have interactions that impact the rendering of nearby or adjacent [[Location|Locations]]. | An **Area** is a set of [[Location|Locations]] that can be traversed by the [[Player]] or by NPC characters, or that can have interactions that impact the rendering of nearby or adjacent [[Location|Locations]]. | ||
| + | The Game Engine will tend to think of an Area as a whole unit, and will load certain information about the Area into memory all at once, and track its current status. | ||
| + | ----- | ||
| + | [[Game Engine Details]] | ||
area.1736202166.txt.gz · Last modified: by jeffd
