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free_movement [2025/01/31 00:24] – [Defining Interactions] jeffdfree_movement [2025/02/01 14:39] (current) jeffd
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 Some games will include one or more "Free Movement" areas, which operate more like a "point and click adventure" than a pure cinematic. Some games will include one or more "Free Movement" areas, which operate more like a "point and click adventure" than a pure cinematic.
  
-===== Actions =====+[[Free Movement Actions]]
  
-==== MOVE (target) ==== 
- 
-Also: Jump, Lie, Sit, Sleep, Climb 
- 
-This is often the Default Action. 
- 
-==== LOOK (target) ==== 
- 
-Also: Examine, Read, Inspect, Smell 
- 
-This is often the Default Action. 
- 
-==== TAKE (item) ==== 
- 
-Also: Pick Up 
- 
-This is often the Default Action. 
- 
-==== OPEN/CLOSE (target) ==== 
- 
-(For doors and inventory containers) 
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-This is often the Default Action. 
- 
-==== SPEAK (target) ==== 
- 
-Also: Ask, Call Out, Shout/Yell 
- 
-==== USE (item) [ON (target)] ==== 
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-Also: Push, Pull, Operate, Turn On/Off, Eat, Drink 
- 
-This is often the Default Action. 
- 
-==== TASTE (item) ==== 
- 
-(Non-Destructive variant of USE/EAT) 
- 
-==== HIT (target) ==== 
- 
-Also: Attack, Knock 
- 
-This is potentially destructive, so is never a default action. 
- 
-==== DROP (item) ON (target) ==== 
- 
-Also: Leave, Place, Give(to) 
- 
-This is potentially destructive, so is never a default action. 
- 
-==== THROW (item) AT (target) ==== 
- 
-(Different from Drop due to Proximity) 
- 
-This is potentially destructive, so is never a default action. 
- 
-==== SHOW (item) TO (target) ==== 
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-(May be combined with GIVE) 
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-==== WAIT ==== 
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-Also: Listen 
  
 ===== Defining Interactions ===== ===== Defining Interactions =====
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 ===== User Interface for Commands ====== ===== User Interface for Commands ======
  
-Interact button.+Interact button.  (Secondary interact = right click or long press.)
  
-Use tool button.+Use tool button.  (Long press on tool to open the mini-inventory to switch to a different tool.)
  
 Examples:  On a bookshelf, interact will take a book, use tool button will read the spine of the book.  With a door, interact will attempt to open the door, use tool button will use the key in hand to unlock or lock the door. Examples:  On a bookshelf, interact will take a book, use tool button will read the spine of the book.  With a door, interact will attempt to open the door, use tool button will use the key in hand to unlock or lock the door.
  
 Interact does the default action with an object on the screen.  If there is a secondary type of action, double click or long-press could activate that.  For example, interact might try to move through a door, double click would instead try to open the door.  Interact attempts to take the lantern, use attempts to light or douse the lantern. Interact does the default action with an object on the screen.  If there is a secondary type of action, double click or long-press could activate that.  For example, interact might try to move through a door, double click would instead try to open the door.  Interact attempts to take the lantern, use attempts to light or douse the lantern.
 +
 +===== Radio Button Mode =====
 +
 +As used in ICOM Simulations games on the NES. (See [[history:]])
free_movement.1738311871.txt.gz · Last modified: 2025/01/31 00:24 by jeffd

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