====== Location Scouting Decisions ====== In short, an [[Area]] is a set of [[Location|Locations]]. Normally in the Game Engine we are talking about Interactive Locations: See: [[Location]] > [[Mark]] As part of the Story Telling process, you might also use [[Cut Scene Location|Cut Scene Locations]]. A [[Cut Scene Location]] can include a video, a still shot, or even be included as the background graphic behind the displayed dialogue of a fully written Scene in the script. The Game Engine can also provide assistance to render a context sensitive [[Game Map]]. ----- A Location should have a Canonical Name, a Display Name (changeable), a written description (may vary based on time of day or other flags), a list of visible objects, a list of visible characters, and a list of [[Exits]] (named or directional). Objects (those which are not flagged as hidden) should be mentioned in the main written description, or in the look/examine text for other objects. ----- [[Game Engine Details]]